The Good Behavior Game


Objective

To limit disruptive and aggressive behaviors in the classroom by using the “Classroom Behavior Management Strategy.”

Outcomes of the Project

Reduced rates of school failure and drop-outs, and improved secondary school achievement.

Reduced rates of conduct disorders, aggressive and antisocial behavior.

Reduced rates of drugs, emotional and school learning problems, and system disorders.

Reduced rates of smoking, alcohol and illicit drug use.

Beneficiaries

Students – parents – teachers

Duration

2 years