The Good Behavior Game

The Good Behavior Game

Objective

To limit disruptive and aggressive behaviors in the classroom by using the “Classroom Behavior Management Strategy”

Outcomes of the Project

Reduced rates of school failure and drop-outs, and improved secondary school achievement

Reduced rates of conduct disorders, aggressive and antisocial behavior

Reduced rates of drugs, emotional and school learning problems, and system disorders

Reduced rates of smoking, alcohol and illicit drug use

Beneficiaries

Students – parents – teachers

Duration

2 years